Hello Everyone Artist,Gamers It me FlouryJarl081ss so Today it October 20th,2022 This is 6th Year later of The First Horizon Taking Place In North America in Colorado during 2012-2013 Horizon Festival Event So Let’s Start The Background.
Background: Forza Horizon is a 2012 racing video game developed by Playground Gamesand published by Microsoft Studios for the Xbox 360 on 23 October 2012. The game is the fifth instalment of the Forza Series, having originally spun-off from Turn 10 Studios' Forza Motorsportseries.Taking place during the fictitious Horizon Festival, a street racing event set in the state of Colorado, the aim is to progress via winning races, while also increasing the popularity level by performing stunts. Players can drive off-road in select areas while others are limited by guardrails or other means.
Forza Horizon was released to critical acclaim and has since spawned its own series, with four additional sequels to date: Forza Horizon 2 in 2014, Forza Horizon 3 in 2016, Forza Horizon 4 in 2018, and Forza Horizon 5 in 2021.
Gameplay: Forza Horizon focuses specifically on casual street racing, rather than professionally on race tracks, as it takes place on a map of temporarily closed public roads. It features multiple types of races, from drift to rally and point-to-point races. The roads feature both AI traffic and when playing online, other festival drivers.[2] Players may challenge the other racers they encounter in a one-on-one race to a given location. The races start at the current location, and finish at a randomly generated way-point, usually more than 500 metres away from the player and their opponent. A skill system is implemented in the game; players earn popularity during races by driving aggressively. Acts such as drifting, jumping over obstacles and getting a car on two wheels all contribute to the player's popularity level. These can be chained together in a combo, which in turn affects the money players are paid at the end of a given race.[3] As a player's popularity level increases new special events are unlocked, such as races against helicopters and planes.[3]
In an interview with Turn 10's creative director Dan Greenawalt, he stated the game was developed in close relation to real music festivals—namely Coachella—and that he envisioned a more relaxed game-play experience than other games in the Forza series, while keeping a more realistic handling style. Being the main theme of the game, a large focus of the game is on the festival itself and activities surrounding it, rather than just racing.[4]
Speed traps are present in the game, and players can challenge each other for the top speed in a given area. Cameras record player times, which can then be shared among rivals. Those rivals can then attempt to beat the shared time.[3] A photography mode is also included. In addition to races, the map is scattered with barn find cars, rare classical vehicles that can be restored and added to the players garage.[5][6]
Other aspects of game-play include an auto-show, in which the player can buy or sell cars; a garage, in which the player can manually or automatically upgrade their cars, and a paint shop, in which players can create custom paints, liveries, and paint presets for their vehicles. When free-roaming, the player may encounter discount signs which, when smashed, give a price reduction on all upgrades from that point forwards.[7][5][8][9]Forza Horizon was developed by UK-based Playground Games, which is composed of employees who formerly worked at various studios renowned for earlier racing titles and series such as Project Gotham Racing, Driver, Colin McRae: Dirt, Colin McRae Rally, Race Driver: Grid and Burnout.[10] When asked about Playground Games' involvement, Dan Greenawalt said, "I wouldn't trust this partner as much as I do if I didn't expect them to surprise me and surprise our players. I have respect for their ability to come up with great ideas. So I think yes, they are challenged by the customers the same way we are to surprise them with innovation. That's how they see themselves, that's how we see them, it's how they see us. It's really a shared goal."[11]
Of course it's a risk, [...] but some of the best racing games in the last twenty years have come out of the UK racing game development studios.
— Dan Greenawalt, head of Turn 10 Studios on collaborating with the UK-based Playground Games.[12]
Though Forza Horizon is in the hands of an outside developer, Dan Greenawalt believes such risks are needed to meet the vision for the franchise.[12]
Development of the environment began with research on almost 30 real-world locations. After initial research, creative director Ralph Fulton stated that there was "one clear winner", Colorado, USA.[13] Trips were made to the state to take footage and over 50,000 still photos for reference. The goal, stated Fulton, was to "build our own take on Colorado".[13]Initial world design began with a 2D layout which then evolved into multiple areas created with 3D models. The game features several types of landscape including snow-covered mountain roads, plains, foothills, and an area inspired by Colorado's Red Rocks Park; all are featured in a fictitious form alongside the game's Horizon festival location. The developers stated that finding ways to transition between these areas was one of the greatest challenges.[13] Flora and fauna are also visible in the game for increased realism and depth.[13]A partial reveal of the vehicle list began on Forza's Twitter and Facebook pages on 23 August 2012.[14][15] The list includes a 1969 Pontiac GTO Judge, a 2012 Hennessey Venom GT, and a Lamborghini Countach LP500 QV, among many others.[16] A season pass was confirmed for future downloadable content (DLC) on 25 September 2012. It allows players to download the first six car packs, consisting of six cars each, gives players five exclusive cars, and will grant access to the game's rally racing expansion pack slated for 18 December 2012 release.[16][17] Vehicle selections vary between monthly instalments, and each vehicle can be purchased individually if players so choose. These vehicles include the Lamborghini Aventador J, Gumpert Apollo Enraged, Alfa Romeo 8C Spider, 2011 Ford F-150 SVT Raptor Halo Edition and the 1993 McLaren F1. Unicorn cars — cars that are rare and unobtainable through conventional means — can be given to players by the developer for community involvement in both in and out-of-game situations and events.
The 1000 Club was released on 16 April 2013, as a free DLC pack in the Xbox Marketplace. It was designed to extend the gameplay of Forza Horizon by adding new achievements and in-game medals. It includes two free cars, the Ruf CTR2 and the Ford F100. With the 1000 Club, each car in the game has about five or six in-game achievements that can be unlocked. By completing some of these achievements, players can unlock Xbox achievements.[18][19]
Forza Horizon was rated a 12 by PEGIand T by the ESRB; it is the only game in the Forza franchise to ever receive these ratings.[20]Forza Horizon was delisted on Xbox 360 on October 20th, 2016.Turn 10’s Brian Ekberg confirmed the details in a post on the Forza Motorsport blog on September 23rd:
“On October 20, the original Forza Horizon for Xbox 360 will reach “End of Life” status. That means that the game and its associated DLC will no longer be available for purchase. Players who own Forza Horizon before that date will still be able to download and play the game and its associated content as normal. After that date, however, Forza Horizon and its associated DLC will no longer be for sale.”
Shortly before the news, Forza Horizon was included in the Games with Gold program and was available to all Xbox Live Gold members from September 1st through the 15th. Anyone who grabbed the game through mid-September or purchased it previously can still re-download it through their Purchase Historypage.
The reason was not stated but the delisting is most certainly due to licensing. Nearly 60 different manufacturers are featured in the game and 62 artists appear on the soundtrack. Renegotiating new terms with two sequels ahead of it was likely not a priority for Turn 10 or Microsoft.
In March of 2018, Microsoft released an update for the game under the Enhanced for Xbox One X program, allowing the game to run under 4K resolution on supported consoles.[25]However, on 30 April 2022, the game was unexpectedly relisted on the Xbox Games Store for a few hours before being delisted again, although the DLC was not relisted during this time. So That is It For all Before You Go I have good news is the 10 year anniversary of the horizon many of devloper the history Of Any Horizon Games That Got delisted so peace and goodbye.